AI Insights · Timothy · July 2025
Top 5 Slime Games on Android in France: Q2 2025 Performance
Discover the performance trends of the top slime games on Android in France during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the slime games category on Android in France showcased some interesting trends. Here’s a breakdown of the performance of the top five applications, with data sourced from Sensor Tower.
Super Slime Simulator: DIY Art experienced fluctuations in weekly revenue, peaking at approximately $29 in mid-April. The app's weekly downloads started strong, reaching over 6K early in the quarter but saw a gradual decline towards the end of June. Active users showed a similar pattern, with numbers starting at around 3.6K, dipping to 538 in mid-May, and recovering somewhat to 2.2K by the end of the quarter.
Bruno – My Talking Slime Pet recorded a notable peak in weekly revenue of $49 in mid-April, followed by a downturn. Its downloads, however, maintained a steady pace, peaking at 5.1K in April before settling around 2.8K by the quarter's end. Active users remained consistently high, averaging around 80K throughout the quarter.
Super Big Slime: Black Hole 3D showed a steady increase in weekly revenue, reaching a peak of $58 in early June. Downloads fluctuated moderately, averaging around 1.8K weekly. Active users increased steadily, starting at 5.2K and ending the quarter with an impressive 9K.
My Talking Slimy Slime Pet Cat maintained strong revenue performance, peaking at $996 in late April. However, downloads saw a decline from 985 in April to 473 by the end of June. Active users remained stable, hovering around 5K throughout the quarter.
Fluid Simulation had minimal revenue impact but maintained a consistent download rate, averaging around 300 per week. Active users saw a significant drop, starting at 1.8K and decreasing to 808 by the end of June.
For more detailed insights and data on these applications, visit Sensor Tower.